vr experiences

HoneyVR Experiences are ultra-short (90 seconds min) 360° CGI sequences which provide the user with an immersive VR Experience, but aren’t full short films. You can create VR Experiences with any of the major CG software packages, but we highly recommend using rendering tools with native support for spherical cameras such as Arnold, V-Ray, Cycles, and others.  Please closely follow our Best Practices when creating VR Experiences.

Below we have provided information about the different categories of HoneyVR Experiences, including example plots for each. While many Experiences can be a single category, we strongly encourage Hive artists to combine the various categories of Experiences in creative ways 

Eye Witness

  • Description: The viewer is in a mostly stationary location, witnessing a compelling scene around him.
  • Notes: Camera should typically be eye-level with the scene. Although the camera should be mostly stationary, to add some movement to the scene you can gently zoom in from above or afar to the final position.
  • Example Scenes: Fight scene, beehive, club scene, ballet, horror scene, WW2 dogfight. 
  • Example Plots:
    • Beehive: The viewer experiences what it’s like to be inside a beehive with hundreds of realistic bees.
    • Sword Demonstration: The viewer stands on a wooden platform atop a mountain in ancient Japan as a samurai performs a sword demonstration in front of him.
    • Monster Room: The viewer is in a dark, creepy room and hears footsteps slowly approaching. After a while of building suspense, a monster becomes visible and charges the viewer violently.

Environments

  • Description: The viewer glides through an ultra-realistic 3D landscape environment.
  • Notes: Although the general tone of these can be relaxing and awe-inspiring, we highly recommend including one or more dynamic, thrilling moments (a “twist”) to avoid the work being too boring. This can include having the user collide with another object or have a near-collision as he glides by, including an encounter with a character / creature / object, or any other interesting twists to break up monotony.
  • Example Environments: Underwater, galaxy, rainforest, mountains, caves, fantasy worlds.
  • Example Plots: i. Underwater World: The viewer glides through an underwater world. Stunning sea life can be seen and some thrilling moments such as colliding with a large school of fish, having a close call with a large predator, etc. ii. Rainforest Storm: The viewer slowly glides through a dense, canopied tropical rainforest where various creatures and insects abound. The weather is clear and sunny, but suddenly a powerful storm hits.

Tag-alongs

  • Description: The viewer “tags along” with an ultra-realistic character, creature, or object.
  • Notes: Camera should typically be eye-level with the subject matter. Although the camera should be mostly stationary, to add some movement to the scene you can gently zoom in from above or afar to the final position.
  • Example Tag Alongs: Hawk, Frog, Bullet, Fish
  • Example Plots:
    • The Hawk: The viewer tags along with a hawk high in the mountains. The hawk soars from high to low, perches, and ultimately gets attacked by another hawk.
    • The Frog: The viewer tags along with a frog in the Amazonian rainforest, watching as the frog simply hops around and eats insects in an extremely lush and beautiful tropical environment.
    • The Bullet: The viewer tags along with a bullet as it leaves the barrel of a gun and pierces the heart of it’s victim.

Character POV

  • Description: The viewer becomes a character in a scene, experiencing the scene and interacting with others from the perspective of the character.
  • Notes: Camera should be POV and mounted as a replacement for the character’s head, so the viewer can see the character’s body if he looks down as if it was his own body. Do not move the camera in different directions as the character “looks” because in VR the user will look around for himself. As always in VR, keep the camera smooth and stable without any bumping or shaking whether the character is stationary or moving.
  • Example Characters: Funny Character, Fighter Pilot, Train Passenger
  • Example Plots:
    • Funny Alien: The viewer is a funny-looking alien speaking to his hilarious group of alien friends on a distant planet.
    • Fighter Pilot: The viewer is a futuristic fighter pilot flying a mission for Central Command.
    • Train Passenger: The viewer is a train passenger standing on the deck of a train as it goes through a visually stunning, ultra-realistic landscape.

Thrill Rides

  • Description: The viewer is given an adrenaline-rushing thrill ride along a trajectory.
  • Notes: Like with a real-world roller coaster, ensure to rotate between fast, medium, and slow speeds. Don’t make it fast the whole time.
  • Example Trajectories: Roller coaster, human artery,
  • Example Plots:
    • Galactic Roller Coaster: The viewer experiences a roller coaster ride floating in the galaxy..
    • Blood Vessel Voyage: The viewer experiences a tour of the human body as a blood vessel would, zooming down arterial channels alongside other cells and vessels.

Abstract

  • Description: The viewer is immersed in an abstract, “psychedelic” environment.
  • Example Subjects: Magic butterflies, Bubbles, Flowers
  • Example Plots:
    • Magic Butterflies: The viewer is immersed in a pack of multi-colored, fantastical butterflies which leave streaks of color behind as they flutter around, creating a visually stunning experience.
    • Bubble World: The viewer is immersed in thousands of bubbles of various shapes and types.
    • Flower Swirl: The viewer is immersed in thousands of fantasy flowers of various shapes and sizes, swirling around in a visually stunning experience.

Stage View (for non-360° scenes)

  • Description: For non-360° scenes, the viewer observes a scene covering a portion of the 360° area but sees black or white space outside of that portion. The viewer should feel somewhat as if he is on the stage of a play, where only the stage is lit and the surroundings are dark.
  • Notes: This is a special Experience category used only in cases when the artist is unable to adapt a scene to 360° spherical, for example because the artist only created a 3D model for 1 part of a room. We only accept Stage View experiences as parts of Short Films which also contain fully immersive scenes. In most cases, for standalone Experiences the Hive artist will be required to adapt the work to be 360° spherica

By combining VR Experiences together and adding a plot / story, you can also produce a VR Short Film as described in the next section.